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    • The players who manage to take the game down The Nightmare will be able to win some prizes, in the event that they cause an amount of damage. The more successful a player is and the more damage they do, the more rewards that a player can earn. The rewards are unique to each player as well, which means that there's no reason to fumble through the battlefield after the fight in search of items. There is only one exception with OSRS Accounts: an item that's unique to only one player that will be given to the player who meet the minimum damage required. The the more damage an individual did more damage they did, the higher the chance of obtaining the exclusive. The unique rewards will always result in RuneScape players trying to swindle one another, so keep an eye out for any players appearing to be helpful after receiving a great object. If you die in dying during Nightmare of Ashihana will be an unintentional inconvenience, but the usual rules are in place. The most hardcore Iron players who die while fighting The Nightmare will lose their status. Other players will be required be able to shell out the NPC 60.000 coins to get their equipment returned from The Nightmare's boss battle. This isn't cheap, but it's less than what the Runescape player who spent $62.000 on the game spent. Hope that the players who are facing The Nightmare come out okay. These kinds of events create Runescape among the most popular ever MMORPGs. If it's a good thing it will continue to be like it in the coming years. A variety of games are frequently mentioned in the ongoing discussion about microtransactions within video games. Star Wars Battlefront 2. FIFA, NBA 2K, and Pokemon Go are all examples of games that are frequently brought up in connection with the subject of gaming addiction and gambling. Another game that's not however, and perhaps should be in the future, is Runescape. One Runescape player has reported spending more than PS50.000. which is $62.000. In less than a year. This is limited by the developer's own purchase limit. A Kotaku review of the UK's latest inquiry of "Immersive and addictive technology" described the victim of Jagex's powerful Runescape microtransactions. In the report is a mention of "a citizen who's son has accumulated substantial debts." The son was reported to have spent more than $62.000 playing Runescape within a single year. This debt is said to have "caused substantial financial damage" to the boy as well as his parents. The report states that Jagex could not take "direct steps" due to parents concern because of "data security reasons." The report also described Jagex's monetization plan in Runescape and a conversation with Director of Player Experience Kelvin Plomer. The report states that Plomer stated that Runescape players "can possibly spend as much as PS1.000 every week or PS5.000 every month" prior to the cap that Jagex has set. will stop any further purchases. The cap was put intended to deter extreme fraud, which suggests that it was able to help this family avoid more severe debt only by accident. Although the UK report isn't clear which microtransactions players may pay for, Kotaku cites the likeliest mechanisms for monetization. Runescape includes a system called Treasure Hunter, featuring treasure chests and OSRS Power Leveling with random loot in their contents. Keys to open these chests which are rewarded with gameplay-impacting loot can be purchased using real money. Runescape also offers more conventional microtransactions as well as subscriptions for battle passes, and other premium options. However, it's the loot chests that are likely to harm those who are vulnerable.
    • EA Sports College Football 26 received a surprise update last night that brought some major roster changes. While the update was smaller than expected, it made adjustments to player ratings, affecting top players in multiple positions with College Football 26 Coins. At the same time, MMOEXP has carefully prepared College Football 26 Coins for players and wishes players an exciting experience in this update. Here is a breakdown of the most notable changes: Key Player Updates 1. Will Johnson (CB, Michigan): Dropped one point to a 96 overall, making him the second-highest rated cornerback in the game, just behind Travis Hunter. 2. Shadour Sanders (QB, Colorado): Up one point to a 95 overall, solidifying his position as the highest-rated quarterback in the game. 3. Abdul Carter (Edge, Penn State): Gained one point, reaching a 95 overall, tying him for the highest-rated edge rusher. 4. Xavier Watts (S, Notre Dame): Increased to a 95 overall with a speed boost (+1 to 87), making him a more dynamic safety. 5. Tyler Warren (TE, Penn State): Up two points to a 95 overall, tying him with Harold Fanning Jr. as the highest-rated tight end. 6. Harold Fanning Jr. (TE, Alabama): Also increased to 95 overall, marking his continued dominance at the tight end position. 7. Malachi Moore (S, Alabama): A substantial +3 boost, bringing him up to a 95 overall, tying him with Starks as the top-rated strong safety. 8. Omari Hampton (RB, North Carolina): Up one point to a 95 overall, tying him for second place among the game’s best running backs. Rising Stars · Jack Sawyer (DE, Ohio State): Improved to a 94 overall, becoming tied for the highest-rated left end. · Noah Williams (CB, Alabama): Went up by two points to a 93 overall, making him one of the top cornerbacks in the game. · Caleb Johnson (RB, Iowa): A notable +2 increase, reaching a 93 overall after a breakout season. · Xavier (WR, Miami): Had a major jump, rising to a 92 overall with +3 speed and +2 acceleration, making him one of the most improved wide receivers. Downward Trends · Ali Gordon (RB, Oklahoma State): Dropped one point to a 93 overall after a less-than-expected performance this season. · Sebastian Castro (S, Iowa): Dropped one point to a 91 overall, marking a decline compared to earlier in the season. Freshman Standouts · Top Offensive Freshmen: Jeremiah Smith, Ryan Williams (90 overall), Jordan Sean, Kaden Durham, and Ahmad Hardy (all 85 overall). · Top Defensive Freshmen: Dylan Stewart (87 overall), Kylin Simmons (86 overall), KJ Balton (84 overall), Coy Perit, and OJ Frederi (83 overall). How to Stay Updated As the landscape of college football continues to change, these roster updates provide players with an important way to keep their teams competitive in EA Sports College Football 26. Stay tuned for the next big update next week, and don’t forget to head over to MMOEXP to purchase cheap NCAA Football 26 Coins for the latest news and updates on the upcoming CFB 26. Patience is Crucial: Trick plays often require a little more time to develop than standard plays. If you rush your decision-making, you’re likely to make a mistake. Be patient, wait for the play to develop, and take what the defense gives you. Set Up Plays Effectively: Great trick plays aren’t just random; they’re set up by other plays. Use your standard plays to create an environment where the defense is more susceptible to being tricked. Don’t Overuse Trick Plays: Trick plays lose their magic if you use them too frequently. Mix them in with standard plays and make sure they’re a surprise when they happen. Adapt to Your Opponent: Watch how your opponent with cheap NCAA Football 26 Coins reacts to your first few trick plays. If they’re over-committing to the run, you can exploit it with a pass. If they’re getting too aggressive on defense, fake them out with a well-timed reverse pass.
    • Donc la corde en D97 va bien, 10 brins pour 31 #. Je ne porte plus de protection de bras, je suis à 16 cm de band soit 6 1/3 ". J'attends la tresse et j'ai commandé une bobine de Spectra 652, fibre qui se place entre le D97 ( peut-être trop raide ) et le D55 ( peut-être un peu mou ). Le but est de réduire le bruit et les vibrations. On verra quand j'aurai reçu la bobine et que j'aurai fait des essais en 10 et 12 brins. Coté tir je me suis installé un sac comme ceux que faisait Alain de Caen. Format sac à blé, dans mon bestiaire du pauvre ça remplacera un ours debout ou le cerf couché. Tir de 5 à 45 m comme il se doit en catégorie arc libre en tir 3D ( c'est vrai que ça irait mieux à 30 m mais comme je tire avec un " décocheur 😀 " et comme les scores je ne me prend plus la tête avec ....). J'ai collé des petits liserets en scotch noir sur le dessus de la poignée ( en arc libre je fais ce que je veux ). Ca m'aide à mémoriser un peu comme je l'ai fais avec le Hankyu.   L'arc tourne d'1/4 de tour sans provoquer la rotation. La rotation + une bonne allonge et le latéral est bon. Il va me falloir encore du temps pour automatiser tout ça.
    • Rhooooooooooooooooooo    😉 
    • Tu veux un chiffon ?  😉
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